I now have leveled up too 23.
The past week has been great fun with birthdays and good times galore peppered with some work going well. Yesterday I learned a lot more about the terrain tools in the UDK and started to make working switches and triggers for lights (Watch this space for an updated level! soon to have a more awesome water fall and even a bit incorporating the specular stuff I tested a few days ago!) so yes I'll be putting that stuff into my level later today along with uploading pen and paper work at some point to start the character design ball rolling.
Finally, sadly Darren Connor recently passed away, he will be missed.
Wednesday, 22 June 2011
Sunday, 19 June 2011
Lighting and Terrain day
Today I spent learning about the terrain options in the UDK....this is fun!.
I'm going to learn a bit more about it tonight but I'll be adding this into my little level as soon as I can!. Also earlier in the day I was messing around with some of the ideas for the final project I mentioned, part of the game play will be specular maps you need to be standing in the right place to reveal their messages helping the player along this mysterious journey
I should really get on with designing more things on pen and paper as everything towards this final project is either still in my head or in the computer in the form for these levels....I did how ever think of a neat trailer to make for this game to show off what I'm testing here + a handy way to learn how to make a fly through in UDK!.
I'm going to learn a bit more about it tonight but I'll be adding this into my little level as soon as I can!. Also earlier in the day I was messing around with some of the ideas for the final project I mentioned, part of the game play will be specular maps you need to be standing in the right place to reveal their messages helping the player along this mysterious journey
I should really get on with designing more things on pen and paper as everything towards this final project is either still in my head or in the computer in the form for these levels....I did how ever think of a neat trailer to make for this game to show off what I'm testing here + a handy way to learn how to make a fly through in UDK!.
Saturday, 18 June 2011
New blog site!
Hello this is Ian Howard typing and I welcome you too my blog and congratulate you by stumbling across this blog via crawling through the dark mysterious nooks and crannies of the internet.
I intend this to be a virtual diary tracking all my thoughts and ideas for my final year at the University of Cumbria where I am learning the "Art of Video Game Design".
The first major project we have to finish for our final year is a personal project involving having 8 final rendered images of various bits and bobs but to get there we need to show in total 3 possible ideas to make these 8 images meaning across summer we need 24 images finished for possible final renders....phew!
Right now I have a strong contender for my first of the three ideas....but I'm not telling yet! but I will say I have been messing around with the Unreal Development Kit to test some ideas and technology that hopefully with give a rather interesting edge to my work (the secret ingredient are specular maps at the moment!)
Speaking of UDK, I've been learning about it a lot this week as I've been trying to learn as much as I can about it very quickly and in a week I've managed to make this;
Apart from clearly I need to remember how to change video capture settings I was very happy to learn about post processed effects so I could add things like vision blurring whilst falling and then also becoming hazy in the water, I'll upload some of my early creations so you can see how much this has progressed in just one week.
I intend this to be a virtual diary tracking all my thoughts and ideas for my final year at the University of Cumbria where I am learning the "Art of Video Game Design".
The first major project we have to finish for our final year is a personal project involving having 8 final rendered images of various bits and bobs but to get there we need to show in total 3 possible ideas to make these 8 images meaning across summer we need 24 images finished for possible final renders....phew!
Right now I have a strong contender for my first of the three ideas....but I'm not telling yet! but I will say I have been messing around with the Unreal Development Kit to test some ideas and technology that hopefully with give a rather interesting edge to my work (the secret ingredient are specular maps at the moment!)
Speaking of UDK, I've been learning about it a lot this week as I've been trying to learn as much as I can about it very quickly and in a week I've managed to make this;
Apart from clearly I need to remember how to change video capture settings I was very happy to learn about post processed effects so I could add things like vision blurring whilst falling and then also becoming hazy in the water, I'll upload some of my early creations so you can see how much this has progressed in just one week.
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